Beginning by explaining how scanners work, the different types of scanners that are out there, and why it's important to know how the scanned image will be used, the book quickly digs into the meat and potatoes of editing, altering, tracing, and otherwise changing a scanned image to suit a project.
Arguably the most interesting chapters are "Creating Textures and Backgrounds from Print and Paper" and "Transforming Photos into Graphics." One of the most difficult and time-consuming tasks that a designer faces is finding and creating background elements and graphics. In these two chapters, which probably are worth the cover price alone, Scan explains how to use scanned photos or raw elements (cloth, paper, and so on) to create the element that you need.
Although the book deals with digital tools (e.g., scanners and computers), it hardly could be called a computer graphics book. The goal is teaching how to scan and alter images, and Scan never loses sight of that. The authors deserve a great deal of credit for creating what is an educational and inspirational book on a form of visual art that happens to use computers as tools, instead of a computer book that happens to talk about digital graphics. This is how books of the genre should be written. --Mike Caputo
Publisher: Peachpit Pr
Paperback : 138 pages