This work involves the loading and manipulation of photographic data captured by the author using a digital camera, utilizing a graphics tool constructed with a self-created program. Analogous to the use of Adobe-developed tools in conventional digital photography and its development processes, the author, a practicing graphics programmer, has constructed their own editing tool and endeavors to expand the expressive potential of photography through the use of self-developed shader programs.
By connecting a program known as a fragment shader to the extension of the process in which light is captured by a sensor through a lens and recorded as color and brightness in units called pixels, the author aims to facilitate the discovery of new meanings within photographs by encouraging viewers to explore the colors of the pixels ultimately output and the information that exists between them.